#VRML V2.0 utf8
Transform {
scale 0.1 0.1 0.1
translation 0.3 0.36 0.2
#rotation 0 1 0 0.31
children [
DEF one_frame Shape {
geometry IndexedLineSet {
colorPerVertex FALSE
coord Coordinate {point [ -1 0 0, 1 0 0, 1 2 0, 0 3 0, -1 2 0]}
color Color {color [1 1 0
]}
coordIndex [0 1 2 3 4 0 -1
]
}
}
Transform {
rotation 0 1 0 0.31
children [USE one_frame]
}
Transform {
rotation 0 1 0 0.63
children [USE one_frame]
}
Transform {
rotation 0 1 0 0.94
children [USE one_frame]
}
Transform {
rotation 0 1 0 1.26
children [USE one_frame]
}
Transform {
rotation 0 1 0 1.57
children [USE one_frame]
}
Transform {
rotation 0 1 0 1.88
children [USE one_frame]
}
Transform {
rotation 0 1 0 2.20
children [USE one_frame]
}
Transform {
rotation 0 1 0 2.51
children [USE one_frame]
}
Transform {
rotation 0 1 0 2.83
children [USE one_frame]
}
]}
Inline {url ["tut1_10.wrl"]}
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